I am most certainly the kind of sucker that has few complaints about Final Fantasy 7 Remake being split into multiple parts. Those are my guys! I love my grumpy idiot all too realistic looking Cloud, I think Midgar being so well realised helps to justify the splitting of the game, and as maximalist as Rebirth is, there’s a quality to it I can’t help but admire, even with its many flaws. Keeping things fresh is still something necessary in dividing the game up though, and in a recent interview, director Naoki Hamaguchi spoke of how he’s trying to do that with the as-of-yet untitled third part.
Speaking to YouTube Julien Chièze (thanks, GamesRadar), Hamaguchi noted that first of all, he “never intended to make a three-part series that would offer the same kind of experience each time. For the first game, the goal was to define what a remake actually is, and in the second title we added an open-world dimension to expand the scale of the experience.” When it comes to the third game, the director noted the need to “implement a new experience and a new scale. And in that evolution, one of the key words is ‘Highwind.'”
Hamaguchi went on to explain that the “new experience the game will offer is almost complete,” heading into the fleshing out phase. The entire game has even apparently hit a point where it’s “starting” to match the director’s vision, though very politely asks all of us to wait a tad longer for it, with the promise of more info coming “soon.”
Whether that’s Geoff’s Night of Ads and a Few Statues soon, or Random Thursday in February soon, I haven’t the foggiest. Mostly the question is whether us PC lot will be getting it the same time as everyone else. Square Enix did undergo quite a big internal shift within the last year, outlining its intention for more multiplatform releases, so fingers crossed the gap won’t be too wide.
